Elo, levels, game modes and everything that decides who climbs the ladder.
Every ranked match moves your Elo up or down based on the result and your opponents' rating. Your level badge (shown on your profile and in the queue) is just a visual tier for your current Elo - climbing it doesn't unlock anything besides bragging rights.
Capture and defend the central zone against enemy teams. Team composition, rotations, and objective control decide the outcome.
Secure the flag and hold it for maximum duration. Requires precise communication and defensive positioning.
Steal the enemy flag and bring it back to your own base while defending yours. First team to reach the capture target wins.
Queue up from this site or with /queue in-game. Once enough players are in, teams are drafted and everyone is moved into a match. Each map has its own target score - the first team to reach it (or the team ahead when time runs out) wins.
Every ranked match feeds your profile: kills, deaths, damage, accuracy and more. The leaderboard ranks players by Elo by default, but you can sort by kills, wins, captures, playtime, damage, screams or accuracy instead.
Minimum 20 arrows shot to qualify.
Check the Leaderboard