How Elo works

How Ranking Works

Elo, levels, game modes and everything that decides who climbs the ladder.

Elo & Levels

Every ranked match moves your Elo up or down based on the result and your opponents' rating. Your level badge (shown on your profile and in the queue) is just a visual tier for your current Elo - climbing it doesn't unlock anything besides bragging rights.

LevelElo range
Level 1 < 700
Level 2 700 - 849
Level 3 850 - 999
Level 4 1000 - 1149
Level 5 1150 - 1299
Level 6 1300 - 1449
Level 7 1450 - 1599
Level 8 1600 - 1749
Level 9 1750 - 1949
Level 10 1950+

Game Modes

Tactical Control

King of the Hill

Capture and defend the central zone against enemy teams. Team composition, rotations, and objective control decide the outcome.

Objective Defense

Hold the Flag

Secure the flag and hold it for maximum duration. Requires precise communication and defensive positioning.

Team Assault

Capture the Flag

Steal the enemy flag and bring it back to your own base while defending yours. First team to reach the capture target wins.

Matchmaking & Queue

Queue up from this site or with /queue in-game. Once enough players are in, teams are drafted and everyone is moved into a match. Each map has its own target score - the first team to reach it (or the team ahead when time runs out) wins.

Stats & Leaderboard

Every ranked match feeds your profile: kills, deaths, damage, accuracy and more. The leaderboard ranks players by Elo by default, but you can sort by kills, wins, captures, playtime, damage, screams or accuracy instead.

Minimum 20 arrows shot to qualify.

Check the Leaderboard