Newswire

Changelog

What's changed on the server and the Masters plugin, newest first.

BETA 1.5.5

ChangeLog - 05/09/2026

8d ago

[ TOURNAMENT ]

  • Tournament systems were improved and servers were automated.
  • Fixed an issue with the tournament coin flip.

[ WEBSITE ]

  • Fixed an issue with nicknames where Discord usernames were displayed instead of Minecraft usernames.
  • Added the Referee role.
  • Added a new trophy for reaching 1,000 kills.

[ MAPS ]

  • Fixed an issue with spawners on the following maps: Mechanized, Aerospace, Basilica, and Saitama.

[ SERVER ]

  • Fixed an issue where /msg and /r won't work
BETA 1.5.4

ChangeLog - 01/09/2026

12d ago

[ GAMEMODES ]

  • HTF: Now, when a player carrying the flag dies, it will no longer drop to the ground. Instead, it will respawn at one of its spawn points after 10 seconds.
  • CTF: Now, when the flag carrier dies, the opposing team can return the flag by holding SHIFT on the flag for 5 seconds.

[ WEBSITE ]

  • Fixed a bug with voting where votes would end prematurely and the game mode was chosen randomly.
  • Fixed an issue where the player with the lowest ELO was sometimes selected as captain.
  • Resolved a penalty issue where the queue ban was not being applied.

[ SERVER ]

  • Added a lobby message when a match is starting so players can spectate it.
  • Added /lobby and /hub command to all servers.

[ DISCORD ]

  • Fixed a bug where a player who was not in voice still appeared in the queue.
BETA 1.5.3

ChangeLog - 26/08/2026

17d ago

[ WEBSITE ]

  • We updated the website's visual design, making it more flexible.
  • Added dark and light mode.
  • Optimized features that previously caused performance issues.
  • Head to Head and Seasons have now been moved to the navigation bar.
  • Updated the sounds played when a ranked match is found.

[ SERVER ]

  • Modified the Lobby.
  • Added NPCs displaying the current TOP players in ELO and Kills.
  • Added a new server for the tournament, hosted in South Miami.
  • Added a functional rank system across the servers.
  • Fixed an issue where players were not being sent to the lobby after a Ranked match was forced to finish.

[ TOURNAMENT ]

  • Increased the maximum number of player slots per tournament to 9.
  • Implemented Solo Player registration through Discord.

[ ANTICHEAT ]

  • Adjusted the tolerance values of the Speed (Type B) check to mitigate false positives.
  • Added mitigation against the `Velocity and AntiKb` exploits.
  • Fixed a Fly false positive that occurred when being pushed by launchpads or receiving knockback while having high ping.
BETA 1.5.2

ChangeLog - 21/08/2026

22d ago

Website:

  • Launched a new Staff page: https://mastersmc.pro/staff
  • Launched a new Punishments page: https://mastersmc.pro/punishments
  • Enhanced the Players page.
  • Introduced both Staff and Donor ranks.

Capture the Wool:

  • Refined void zones to prevent block placement in mid-air.
  • Updated the "Pick Wool" system.
  • Added cuboid borders for YML.
  • Optimized kit loading across different maps.

King of the Hill:

  • Adjusted capture time percentage (10s reduced to 6s).
  • Disabled damage from fireworks during zone capture.
BETA 1.5.1

ChangeLog - 18/08/2026

25d ago

Website:

We've implemented a new public “Punishments” system. Now, everyone can view the punishments that have been imposed on the “Punishments” page, located in the footer.
We've made significant visual and aesthetic changes to the home page and the player profiles, where you can now see your last 16 kills and 16 deaths.

We’ve implemented a friends system that will allow you to queue in duos in the future. Additionally, we’ve introduced a teams and tournaments system where you can participate in events with and without prizes.

Ranked:

The requirements for advancing through the ranks were significantly lowered, since everyone was stuck at level 3. The formula was modified to make it more flexible, while still maintaining the necessary level of difficulty.

BETA 1.5

ChangeLog - 16/08/2026

28d ago

New gamemode: Capture the Wool

We’ve significantly improved how our servers track player hits by moving everything to new servers. We firmly believe that competition should be fair and provide a level playing field for everyone. We’ve also made visual improvements to the gameplay, making it more minimalist and subtle. We don’t want players to feel overwhelmed by excessive visual information or sounds.

Anti-Cheat:

The anti-cheat system has received new tracking improvements to address players who were exploiting the automated system. Now, all data is sent directly to staff through Discord and the website.

We’ve significantly improved how the Reach Check works after noticing that some players were exploiting a very subtle bug. Velocity hacks can now be detected more easily, as the system uses the player’s own network data to analyze their push distance and origin distance, allowing us to distinguish between legitimate and illegal behavior.

New features:

  • Launch pads
  • Item spawners
  • Automated sync with other servers

New Maps:

KOTH (4):
Saitama Biotech Abood Playground

HTF (4):
Desert Sanctuary Little China Minato Thistle Terrace

CTF (4):
Aerospace Basilica Mechanized Lush Oasis

Vault (1):
Balefuleden

CTW (1):
*Alture

* = New

BETA 1.4.2

ChangeLog - 13/08/2026

31d ago

Lobby:

  • Players can now queue by using /queue in game.
  • You can now spectate Live matches by right clicking on the Ender Eye.

Features:

  • Added a new Global and Team message system.
  • /g <text> sends a global message
  • /t <text> sends a team message
  • /g Enables global messages by default
  • /t Enables team messages by default
  • Added a new private message system
  • Now, when you move items on the hotbar, the order will be preserved after death.
  • New GUI system for map makers.
BETA 1.4.1

ChangeLog - 12/08/2026

32d ago

Website:

  • Reworked Navigator
  • Added League dropdown that includes teams and tournaments
  • Added teams with stats on it
  • Added the team you are on your profile

Ranked:

  • Captain's picks have been fixed. Order is now Captain A → B → B → A → A → B → B → A

Capture the Flag:

  • Fixed an issue where the flag would be flying if the holder died on a ladder.
  • Added two new maps (Testing phase)

Network:

  • Moved all the servers to Miami South.
  • Fixed an issue where Official02 wasn't working.

Maps:

  • Removed water in Desert Sanctuary to prevent players abusing it.
BETA 1.4

ChangeLog - 09/08/2026

34d ago

New gamemode: Capture the Flag

Ranked Queue System:

  • The player selection format has now been improved; the second captain will be able to choose two players first.
  • Players who leave in the middle of a game will now receive a 2-hour ban.

Discord:

  • Player names will now be automatically updated upon linking their Minecraft account.

Maps:

  • 4 new maps have been added.
  • A bug in Desert Sanctuary that allowed players to pass through blocks has been fixed.
BETA 1.3.4

ChangeLog - 07/08/2026

36d ago

Ranked Queue System:

New: penalties for not reconnecting in time

If you get drafted into a match and don't reconnect before the timer runs out:

  • You'll now see a live countdown on the match screen showing exactly how long until the match gets cancelled.
  • You'll get a distinct warning sound and alert if you still have the queue page open on another device, in addition to the existing Discord mention.
  • You'll lose a flat amount of Elo for causing the match to cancel.
  • You'll be blocked from rejoining ranked queue for 30 minutes.

Fixed: Elo balancing

  • Elo gains and losses are now calculated based on your team's average rating vs the opposing team's average, instead of your own personal rating vs the opposing team. Previously, a strong player paired with weaker teammates (which the auto-balancer does on purpose) barely gained any Elo on a win but lost a lot on a loss, making it nearly impossible to climb past certain thresholds. This should make progress feel much fairer, especially for players trying to reach higher Elo levels.
BETA 1.3.3

ChangeLog - 06/08/2026

37d ago

Ranked Queue system:

  • A new voting system is now live, letting you choose between team captains or random team assignments.

Discord fixes:

  • All players can now see VoiceChat channels, they won't be able to join unless they are on that team.
  • New sync system has been implemented to make the name and voice sync faster.

Gameplay:

  • Fixed an issue preventing players from seeing dropped flags.
  • Second server has been added to the Ranked queue.

Network:

  • Official01 has been moved over to a new VPS in Miami.
  • Official02 has been added to the new network system.
  • Lobby has been moved over to VintHill, Virginia.
  • Proxy has been moved over to Miami to fix ping issues.
  • Additional subdomain has been added: tm.mc.gg
BETA 1.3.2

ChangeLog - 06/08/2026

38d ago

Hotfixes:

  • Players that were not on voice channel were still showing on Ranked queue
  • Even if KOTH was selected, HTF was automatically choosen.

Addition:

  • When a player isn't connected to the server, they will be messaged to join through Discord.
  • Players that left the voicechannel while on Queue, will be removed from it.
  • New administration functions have been added to the Admin panel.
BETA 1.3.1

ChangeLog - 05/08/2026

39d ago

ChangeLog - Vault

Rounds and Respawn

  • Fixed: eliminated players sometimes didn't respawn after a round finished.
  • Fixed: upon respawning after a round, you sometimes didn't spawn with the correct kit.
  • New: visible countdown between the end of a round and the start of the next one.
  • New: when a round ends, all players are frozen (teleported to their spawn, unable to move) until the next one starts - you can no longer keep playing "extra" while the countdown is displayed.
  • Fixed: the "respawning in X seconds" message no longer overlaps with the next round notification.
  • New: the series can no longer end in a draw. If it remains tied at the end of all rounds, a sudden-death extra round is played to decide everything.

The Key

  • Change: the key is no longer given directly upon capturing the zone - it now drops to the ground as a glowing physical item that any player from any team can pick up (previously, only the capturing team could pick it up).
  • Fixed: sometimes, dropping/banking the key wouldn't restore the carrier's full health - now it always heals completely.
  • Change: the key carrier can no longer drop/discard it intentionally.

The Door

  • New: the golden particles marking the door no longer disappear - they remain permanently visible while the zone is locked.
  • New: hinge-type door opening animation (instead of just fading into blocks).
  • New: crossing the open door now automatically puts you into spectator mode while waiting for the round to end.

Interface

  • Change: banked key symbols are now (unplaced) and (placed).
  • Change: the key carrier's name only appears on the sidebar when someone has the key.
  • New: points lost to eliminations are now displayed next to each team's GAME POINTS.
  • Fixed: equipped armor sometimes wasn't visible right after starting a new round.

Kills

  • New: on-screen subtitle showing the victim's name every time someone eliminates a player.

End of Match

  • New: when the match ends, all players are teleported to their own team's spawn.
BETA 1.3

ChangeLog - 04/08/2026

40d ago

Beta Season 1 has started.

Additions:

  • You are now automatically reconnected if you leave while playing Ranked matches.
  • A Head-to-Head section has been added to the footer.
  • You can now spectate Ranked matches through the website and in-game.
  • Live Matches has been added to the navigator.

Bug Fixes:

  • Fixed Abood broken blocks.
  • Fixed the Ranked random captain picker.
BETA 1.2

ChangeLog - 02/08/2026

42d ago

  • Additions:
  • Added a "Watch Live" button to allow players to spectate Ranked matches.
  • Added a visual Ranked matches graph to player profiles.
  • Added a sound notification when a match is found.
  • Bug Fixes:
  • Fixed a multi-arena issue that prevented players from joining matches after entering the Queue.
  • Fixed an issue that caused matches to be canceled when a disconnected player was found during matchmaking.
  • Fixed an issue that allowed certain entities to be placed incorrectly.
  • Fixed an issue that prevented players on a server from participating in Ranked matches.
  • Changes:
  • Changed the Ranked format. There is now a unified queue where players vote on which game mode to play.
  • Removed the player selection system in Ranked.
  • Updated the Ranked points calculation formula.
  • Maps & Game Modes:
  • Added 3 new maps.
  • In Hold the Flag, if the flag carrier's teammate dies while the flag is being carried, they will not be able to respawn until the flag carrier dies.
BETA 1.1

Changelog — 01/08/2026

43d ago

  • Added the Hold the Flag (HTF) game mode.
  • Added 4 new maps.
  • Implemented an automatic queue system.
  • Implemented website integration for real-time statistics tracking.
  • Moved the server to Miami.
  • Added a new Registration and Login system: Website → Discord → Link your Minecraft account → Play.
  • Added visual improvements to the in-game sidebar.
  • Added masters documentation so you can create your own maps.
  • Fixed an issue with profile stats tracking.
  • Added levels instead of Name for Ranked matches
  • Improved footer and navigation.
  • Added a lot of new combat stats
Beta 1.0

Changelog — 28/07/2026

43d ago

  • Kill feed: Bow kill distance is now always rounded (no decimals).
  • Kits: Items (not just armor) are now unbreakable by default.
  • Map protection: Interactions with flower pots, signs, and item frames have been blocked for everyone inside the arena (including spectators).
  • Arena protection: All projectiles (arrows, tridents, ender pearls, XP bottles, fishing rods) are now blocked for players in Creative mode, not just splash potions.
  • Arena protection: End Crystal placement has been blocked for players in Creative mode.
  • Arena protection: Armor Stand placement has been blocked for everyone inside the arena.
  • Fixed issues with capture zones that caused them to behave incorrectly.
  • Glowing is now only visible to teammates and within a distance of 8 blocks.
  • The default knockback has been restored.
  • The capture zone system has been changed. Zones now have an intermediate state called Neutral, meaning a zone must first be neutralized before it can be captured.